Draw! The Cowboy Party GamePlayers 3+tldr; It’s like Pictionary meets Bang! (Illustration by betsystreeter)Pencils at Noon! You and your fellow desperado are having a showdown in the fashion of the Old West, if Shootout were replaced with Doodle Contests! 

What you need: -Lots of Paper and enough Pencils for everyone to have one. (Use some of the paper to make slips with an even distribution of Law and Outlaw on them. Enough for each player in the game, rounded up, plus one with Outlaw on it for the middle of the table. I’ll talk more about that later.)
-A timer/watch-A copy of Apples to Apples (Or a good vocabulary)
How to play
To start, each player receives a slip of paper that tells them if they are Law or Outlaw. These slips are kept hidden and establish the teams for the game. If the last hombre standing is on the side of the Law, all the Law players win. But if the last player is an Outlaw, the Outlaws have won the day.Play consists of two rounds, the draw and the vote. To start, reveal 1 of the Red apples to apples cards and 1 of the Green cards. The one green card is for the Outlaws, put it on a sheet that says outlaw. Players now have 1 minute to sketch the noun on the red card on their sheet of paper. The green cards has an adjective, and you may choose to make your sketch look like that (A “Dangerous” Kitten instead of just a Kitten) to give other players a hint that you might be an outlaw. If you’re on the side of the Law, you might want you sketch to look as little like that as possible (A non-dangerous Kitten?) Once the minute has past, pencils are down and it’s time for the vote. Each player shows their sketch to the other players, then decides which sketch is the WORST. Write the name of the player on the back of your sketch, and reveal them simultaneously. The player with the most names has been SHOT.But don’t worry, failed artists don’t die. They just become Art Critics! As such, they no longer sketch, but they still vote. And their votes now count DOUBLE. They also can still be on the winning team if one of their teammates (Law or Outlaw) is the last one standing.Play continues until all but one of the players has been eliminated. The final player reveals their team, and that team wins.Questions? Concerns? Comments? This is only the first draft of the game, and I’d love to get feedback. Ask it here, or on Twitter @wobbles.FAQ:Q) Who are you?A) Just a game player who occasionally comes up with new games to play.Q) What if I don’t have Apples to Apples!A) You can certainly play this game by just making up words, but AtA is a great game and has cards ready made for this purpose. Well, not this purpose, but they work.Q) What is the deal with the Green Card?
A) It might be useful to give hints to other players. Sure, you could just /say/ “Hey, I’m an outlaw!”, but that risks drawing the downvotes of the Law. Instead, if you can give subtle clues based on the adjectives, only the observant will be able to catch your nefarious purposes. You Outlaw! So let me know, have you tried it?

Draw!
The Cowboy Party Game
Players 3+
tldr; It’s like Pictionary meets Bang!
(Illustration by betsystreeter)
Pencils at Noon!
You and your fellow desperado are having a showdown in the fashion of the Old West, if Shootout were replaced with Doodle Contests!


What you need:
-Lots of Paper and enough Pencils for everyone to have one. (Use some of the paper to make slips with an even distribution of Law and Outlaw on them. Enough for each player in the game, rounded up, plus one with Outlaw on it for the middle of the table. I’ll talk more about that later.)

-A timer/watch
-A copy of Apples to Apples (Or a good vocabulary)

How to play


To start, each player receives a slip of paper that tells them if they are Law or Outlaw. These slips are kept hidden and establish the teams for the game. If the last hombre standing is on the side of the Law, all the Law players win. But if the last player is an Outlaw, the Outlaws have won the day.

Play consists of two rounds, the draw and the vote. To start, reveal 1 of the Red apples to apples cards and 1 of the Green cards. The one green card is for the Outlaws, put it on a sheet that says outlaw. Players now have 1 minute to sketch the noun on the red card on their sheet of paper. The green cards has an adjective, and you may choose to make your sketch look like that (A “Dangerous” Kitten instead of just a Kitten) to give other players a hint that you might be an outlaw. If you’re on the side of the Law, you might want you sketch to look as little like that as possible (A non-dangerous Kitten?)

Once the minute has past, pencils are down and it’s time for the vote. Each player shows their sketch to the other players, then decides which sketch is the WORST. Write the name of the player on the back of your sketch, and reveal them simultaneously. The player with the most names has been SHOT.

But don’t worry, failed artists don’t die. They just become Art Critics! As such, they no longer sketch, but they still vote. And their votes now count DOUBLE. They also can still be on the winning team if one of their teammates (Law or Outlaw) is the last one standing.

Play continues until all but one of the players has been eliminated. The final player reveals their team, and that team wins.

Questions? Concerns? Comments? This is only the first draft of the game, and I’d love to get feedback. Ask it here, or on Twitter @wobbles.

FAQ:
Q) Who are you?
A) Just a game player who occasionally comes up with new games to play.

Q) What if I don’t have Apples to Apples!
A) You can certainly play this game by just making up words, but AtA is a great game and has cards ready made for this purpose. Well, not this purpose, but they work.

Q) What is the deal with the Green Card?

A) It might be useful to give hints to other players. Sure, you could just /say/ “Hey, I’m an outlaw!”, but that risks drawing the downvotes of the Law. Instead, if you can give subtle clues based on the adjectives, only the observant will be able to catch your nefarious purposes. You Outlaw!

So let me know, have you tried it?